var delay=5000 //set delay in miliseconds
var curindex=0

var randomimages=new Array()

	randomimages[0]="../images/climb2.jpg"
	randomimages[1]="../images/climb3.jpg"
	randomimages[2]="../images/climb4.jpg"
	randomimages[3]="../images/climb5.jpg"
	randomimages[4]="../images/climb6.jpg"
	randomimages[5]="../images/climb7.jpg"
	randomimages[6]="../images/climb8.jpg"
	randomimages[7]="../images/climb9.jpg"
	randomimages[8]="../images/climb10.jpg"

	

var preload=new Array()

for (n=0;n<randomimages.length;n++)
{
	preload[n]=new Image()
	preload[n].src=randomimages[n]
}

document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'">')

function rotateimage()
{

if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){
curindex=curindex==0? 1 : curindex-1
}
else
curindex=tempindex

	document.images.defaultimage.src=randomimages[curindex]
}

setInterval("rotateimage()",delay)


